Hard Surface Design with Josh Kao (8 Weeks)

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josh-kao-marchofrobot2020-orangbot.jpg
josh-kao-marchofmechs-03.jpg
Weapon (3).jpg
USG Kellion  final render2 copy.jpg
josh-kao-valorant-spectrum-melee.jpg
MarchRobotWeek1.jpg
human_containment_final_revised_v2.jpg
josh-kao-biomech.jpg
josh-kao-jkao-launchsitemodularprops.jpg
future_Assault_rifle_thumbnailsweb.jpg
josh-kao-spiker-concept-v5.jpg
tuktukdrawingFinal.jpg
Alex_mech_FrontBack.jpg
Shiptember_07.jpg
josh-kao-marchofrobot2020-orangbot.jpg
josh-kao-marchofmechs-03.jpg
Weapon (3).jpg
USG Kellion  final render2 copy.jpg
josh-kao-valorant-spectrum-melee.jpg
MarchRobotWeek1.jpg
human_containment_final_revised_v2.jpg
josh-kao-biomech.jpg
josh-kao-jkao-launchsitemodularprops.jpg

Hard Surface Design with Josh Kao (8 Weeks)

$700.00

*8 week class*

Class: This is a class with a focus on sci-fi hard surface design. We will go over simple prop designs to more complex objects such as vehicle and weapon design. We will be going over design theories and what makes something iconic, and also talk about design decisions based on the need of a project.

Prerequisite: we recommend: perspective and 3d program knowledge

Topics covered:

  • Prop Design

  • Vehicle/Mech Design

  • Weapon Design

  • Design decisions based on game or movie

  • Rendering

  • Using 3d blockouts

  • Photobashing

  • Ideation Techniques

Material List: Paper and Pencil/Pen. Laptop optional. For homework Photoshop and tablet

Time/Day: Saturday 10am-1pm

First Class: June 15th

Last Class: July 17th

Days off: June 29th, July 6th

Class Location: Online class using Zoom meeting, All classes are recorded and available for download

Quantity:
Register

Instructor: Josh Kao is a concept artist since 2008. He has worked on projects such as Prey, Call of Duty Black Ops II, God of War Ascension, Halo, Star Citizen,  and Tron Uprising. Josh attended Art Center College of Design in Pasadena, CA.

https://www.artstation.com/joshkao

Student Work